Mike Leon Neophyte

Joined : 12 May 2008 Posts : 183
 | Subject: Re: 1750 Khorne Demons Thu Sep 18, 2008 7:06 pm | |
| | makari wrote: | | you can't move when you deepstrike you become a sitting duck. As far as the deepstrike MC or Bloodletters... You may not get to DS the half you want and even still there is still not enough protection to keep any descent amount of fire power from wiping out the units. |
The whole beauty of the strategy is that it doesn't ever matter which half you get first. Neither is more ideal than the other.
If you get the MCs first, then you drop them right by the enemy lines and then as the bloodletters come in you drop them right there too.
If you get the bloodletters you drop them in covered, hidden or out of range positions and footslog them as the MCs drop in.
Either way it works out the same. |
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Preter Neophyte

Joined : 04 Dec 2007 Posts : 86 Location : Westside Cincy
 | Subject: Re: 1750 Khorne Demons Sat Sep 20, 2008 3:33 pm | |
| Thats how I felt. Really in proxy play I don't even have to hide to the bloodletters. You just drop them as close as possible around the biggest squads so that the army is blocking its own line of sight. Forty Bloodletters isnt all that hard to kill in one turn but it also isnt all that easy, a few will survive and a few is all you need not to mention that you will still be dropping MCs and BCs as you go.. Three bloodletters can beat most full squads in an assualt. And to Makari, what was your list made up of? I just find it really hard to think an army with perhaps the exception of orcs could kill more than one daemon prince/blood thirster if you get to drop 3 of them plus a bloodthirster plus a squad of bloodcrushers. That leaves three 18 inch charge models and one uber hand to hand unit left to move next turn. You may as well count three squads engaged/wiped out from the MCs and the juggies will scare everything out of twelve inch range of them. Most armies are only 8 kill points. Now they are 4 or 5, while I am still 8. As far as the blood crushers go they are easily my favorite unit in the army. 8 models at t5 s5 i4 ws5 w2 a3 (make that s6 and i5 on the charge, yes that wounds orcs and space marines on 2+) with a 3+ save and a 5+ invunl is seriously one hardy unit Oh and none of them can be insta deathed. Its not even the real combat ability of the squad that shines its the fact that it is nearly indesctructable. Drop in the center, let it roll, laugh as the enemy splits themselves in halves trying to avoid it. Laugh harder as one of those halves is eaten by flying MCs and |
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