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5th Ed. Pod lists w/ new Codex SM

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Nathan
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PostSubject: 5th Ed. Pod lists w/ new Codex SM   Tue Sep 23, 2008 8:17 pm

I came up with two lists, one using Tigurius to get his ability to re-roll reserves, the other for scoring units.

Tigurius list
HQ:
Chief Librarian Tigurius - 230
Captain, power weapon, digital weapons, artificer armour - 140
w/ Command Squad, pf, meltagun,comp. standard, comp. champ, Pod w/ locater beacon - 225

Elites:
Terminators *5, assault cannon, chainfist - 235

Troops:
Tactical *10, meltagun, pf, Pod w/ locater beacon - 245
Tactical *10, meltagun, pf, Pod w/ locater beacon - 245
Tactical *10, plasma gun, lascannon, Pod - 225
Tactical *10, flamer, missile launcher, Pod - 205

Model Count: 52 Pod count: 5
Possible scoring units: 4-8

Other list
HQ:
Captain, power weapon, digital weapons, artificer armour, meltabombs - 145

Elites:
Terminators *5, assualt cannon, chainfist - 235

Troops:
Tactical *10, flamer, missile launcher, Pod - 205
Tactical *10, meltagun, pf, Pod w/ locater beacon - 245
Tactical *10, plasma gun, lascannon, Pod - 225
Tactical *10, meltagun, pf, Pod w/ locater beacon - 245
Tactical *10, flamer, pf, Pod w/ locater beacon - 240
Tactical *10, plasma gun, missile launcher, Pod - 215

Total: 1750
Model count: 66 Pod count: 6
Possible scoring units: 6 - 12

I plan on the first wave being the pods with locater beacons to help the Termis and other pods come down on target. I'll throw the characters that don't have a pod into one with a Tactical Squad.

C&C?
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Mendin
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Thu Sep 25, 2008 11:21 pm

Nathan wrote:

Chief Librarian Tigurius - 230
Captain, power weapon, digital weapons, artificer armour - 140


Did you just buy a power weapon for a character who comes with a force weapon?
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altahara
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Fri Sep 26, 2008 12:12 am

no theres 2 hqs there
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Mendin
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Fri Sep 26, 2008 12:20 am

I can't read.
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Nathan
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Fri Sep 26, 2008 12:40 am

Sorry, about that, just didn't want the post to be an entire page long.
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Nathan
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Sun Sep 28, 2008 1:47 am

Tested out both lists against Chaos today.

The list with Tiguruis did pretty well, despite some reservations I had about there only being 4 scoring units. With Tiguruis there I was able to get the entire list down by turn 2, and the locater beacons really helped out.

I feel the second list did better overall though, and that's mostly because it has an ungodly amount of Space Marines to kill.

Played Annihilation and with 3 objectives, won annihilation, drew on the objectives. I'm liking the list so far, but I need to do some more testing with both lists.
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Tyler
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Sun Sep 28, 2008 8:46 pm

these lists are not very fun not very fun at all!
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Nathan
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Sun Sep 28, 2008 10:26 pm

Shut up, I still needed help killing all your scoring units.
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Tyler
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Mon Sep 29, 2008 11:41 pm

What with the second one which was the only one that need scoring units I had only two and you killed one!!! you just didn't focus enough fire on my other squad, so that was your fault not your lists.
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Nathan
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Tue Sep 30, 2008 6:48 pm

Wasn't really worried about your scoring units scoring until the 10 man termie khorne squad showed up, and by then I couldn't shoot them to death.
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Tyler
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Tue Sep 30, 2008 8:19 pm

yeah that was a fun surprise, they just walked through your 60 marines.
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Nathan
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PostSubject: Re: 5th Ed. Pod lists w/ new Codex SM   Tue Sep 30, 2008 11:57 pm

They only ate about 16, the rest died to your fricken sorcerer and slaaneshi marines.
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