CJ Veteran Sergeant


Age : 33 Joined : 20 Aug 2007 Posts : 1531 Location : Cincinnati (Westwood)
 | Subject: Inquisitor Version 6 Mon Sep 22, 2008 1:56 pm | |
| LMK what you guys think!!!! I'm pretty geeked about this list.
Comments Please! I can explain exacutions....
1750 Pts - Daemonhunters Roster - Inquisitor1750
HQ: 1 Inquisitor Lord @ 270 Pts Scourging; Word of the Emperor; Frag Grenades; Melta Bombs; Annointed Weapon; Storm Bolter; Artificer Armour; Auspex; Grimoire of True Names; Targeter; Teleport Homer; Unguents of Warding 1 Annointed Weapon 2 Gun Servitor Frag Grenades; Krak Grenades; Multi-Melta (x2); Targeter 1 Warrior @ [25] Pts Combat Servitor 1 Frag Grenades; Krak Grenades; Power Fist & CCW 1 Sage Laspistol; Close Combat Weapon 1 Familiar Close Combat Weapon Troops: 7 Grey Knights @ 251 Pts x2 Nemesis and Storm bolter (x6); True Grit; Incinerator (x1) 1 Grey Knight Justicar Nemesis Force Weapon; Storm Bolter; True Grit Hero; Artificer Armour; Targeter
Troops: 9 Armoured Fist @ 234 Pts x2 Vox Caster; Lasgun (x7); Flamer; Lascannon 1 Veteran Sergeant Carapace Armour; Medallion Crimson; Surveyor; Close Combat Weapon; Plasma Pistol 1 Chimera Camo Netting; Extra Armour; Searchlight; Smoke Launchers; Autocannon; Hull Heavy Flamer
Fast Attack: 3 Sentinel @ [195] Pts Camo Netting (x3); Extra Armour (x3); Searchlight (x3); Smoke Launchers (x3); Lascannon (x3)
Heavy Support: 4 Grey Knight Purgation Squad @ 306 Pts True Grit; Psycannon (x4) 1 Grey Knight Justicar Nemesis Force Weapon; Storm Bolter; True Grit Hero; Artificer Armour; Psycannon Bolts; Targeter; Unguents of Warding
Total Roster Cost: 1741 _________________ Disclaimer: Everything I say is meant to be used in a fun and joking manner. Can't deal with it? Grow a ball sack!
WARHAMMER 40K
Deamonhunters-W:0 L:0

WARMACHINE
Cygnar: W- L- Commander Stryker and his 'Jacks are massing....... |
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Nathan Sergeant


Age : 17 Joined : 25 Aug 2007 Posts : 1088 Location : Mason, Ohio
 | Subject: Re: Inquisitor Version 6 Mon Sep 22, 2008 6:05 pm | |
| Again, why the combaty/shooty =][=? Why not make it one or the other? Are you going to keep him held back on/near home base objectives to counter charge? And what is with the teleport homer? Who's coming in? Do you really plan on him using his meltabombs when he has 2 multi-melta servitores?
Don't know IG that well, but don't you need a command squad to get any use out of the Vox on the AF squad? Try trimming them up a bit so you can add some ablative wounds to that Purgation squad.
What does it mean by True Grit Hero? Just asking 'cause I don't own army builder.
Trying not to be a dick, just want you to think about some of the equipment you're giving to your guys. This is a list I would use in friendly play, but not tournament play. _________________ Insanity is only measured by those around you.
Don't try to understand my methods, just fear them.
I don't know what I play for but it sure as hell aint to win! |
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CJ Veteran Sergeant


Age : 33 Joined : 20 Aug 2007 Posts : 1531 Location : Cincinnati (Westwood)
 | Subject: Re: Inquisitor Version 6 Mon Sep 22, 2008 6:27 pm | |
| Good point on the homers....I added thes on when origionally I was going to use my Termies.....as for the Vox....it's for leadership tests....I can use the vets instead of theirs.....it's worth the 2 points.
My Inquisitor is built for both purposes......to pass off shots while beinag able to take out objectives. I like my HQ's versitle. I mean, I can alsway put back in my 606 pt GK Termies HQ back in....LOL The Melta Bombs are for just adding on points. I had extra and nothing else worth it. I could just put them on other squads.
TGH is a Daemonhunter ability
The Purgation Squad only lets you have 4 Psycannons....rest would be troops at 25 pts a pop.....But still.....4 Psycannons....that's alot of hurt.....but yeah Nate.....thanks for the few ideas...I'll take a peek and make adjustments accordingly. _________________ Disclaimer: Everything I say is meant to be used in a fun and joking manner. Can't deal with it? Grow a ball sack!
WARHAMMER 40K
Deamonhunters-W:0 L:0

WARMACHINE
Cygnar: W- L- Commander Stryker and his 'Jacks are massing....... |
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Mike Leon Neophyte

Joined : 12 May 2008 Posts : 183
 | Subject: Re: Inquisitor Version 6 Mon Sep 22, 2008 7:02 pm | |
| | Quote: | HQ: 1 Inquisitor Lord @ 270 Pts Scourging; Word of the Emperor; Frag Grenades; Melta Bombs; Annointed Weapon; Storm Bolter; Artificer Armour; Auspex; Grimoire of True Names; Targeter; Teleport Homer; Unguents of Warding 1 Annointed Weapon 2 Gun Servitor Frag Grenades; Krak Grenades; Multi-Melta (x2); Targeter 1 Warrior @ [25] Pts Combat Servitor 1 Frag Grenades; Krak Grenades; Power Fist & CCW 1 Sage Laspistol; Close Combat Weapon 1 Familiar Close Combat Weapon |
Why all the targeters? Only 1 guy needs one and pretty much your whole army reaps the benefits. Any more is just a redundancy.
270 points for 7 T3 guys with 6+ saves?
If it were my list I'd take power weapon and power armor on my inquisitor and then 2 familiars and some warriors with bare bones gear.
Also, if you plan on fighting any actual demons (no one really plays them around here though) the Sanctuary psychic power is pretty much an "I win button" for 15 points. How many purgation squads can you fit in a 6 inch circle? lol.
P.S. The answer is 3. |
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dan Neophyte

Age : 24 Joined : 25 Aug 2007 Posts : 168 Location : cincinnati oh
 | Subject: Re: Inquisitor Version 6 Mon Sep 22, 2008 7:16 pm | |
| | i do lol |
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CJ Veteran Sergeant


Age : 33 Joined : 20 Aug 2007 Posts : 1531 Location : Cincinnati (Westwood)
 | Subject: Re: Inquisitor Version 6 Mon Sep 22, 2008 7:35 pm | |
| | Mike Leon wrote: | | Quote: | HQ: 1 Inquisitor Lord @ 270 Pts Scourging; Word of the Emperor; Frag Grenades; Melta Bombs; Annointed Weapon; Storm Bolter; Artificer Armour; Auspex; Grimoire of True Names; Targeter; Teleport Homer; Unguents of Warding 1 Annointed Weapon 2 Gun Servitor Frag Grenades; Krak Grenades; Multi-Melta (x2); Targeter 1 Warrior @ [25] Pts Combat Servitor 1 Frag Grenades; Krak Grenades; Power Fist & CCW 1 Sage Laspistol; Close Combat Weapon 1 Familiar Close Combat Weapon |
Why all the targeters? Only 1 guy needs one and pretty much your whole army reaps the benefits. Any more is just a redundancy.
270 points for 7 T3 guys with 6+ saves?
If it were my list I'd take power weapon and power armor on my inquisitor and then 2 familiars and some warriors with bare bones gear.
Also, if you plan on fighting any actual demons (no one really plays them around here though) the Sanctuary psychic power is pretty much an "I win button" for 15 points. How many purgation squads can you fit in a 6 inch circle? lol.
P.S. The answer is 3. |
Targeters......I spent 6 pts total.....I can pre measure.....It's worth it.....
As for my HQ....already plan on changing them around....I may make them all Hand to Hand.....
Thanks Mike!! _________________ Disclaimer: Everything I say is meant to be used in a fun and joking manner. Can't deal with it? Grow a ball sack!
WARHAMMER 40K
Deamonhunters-W:0 L:0

WARMACHINE
Cygnar: W- L- Commander Stryker and his 'Jacks are massing....... |
|
CJ Veteran Sergeant


Age : 33 Joined : 20 Aug 2007 Posts : 1531 Location : Cincinnati (Westwood)
 | Subject: Re: Inquisitor Version 6 Mon Sep 22, 2008 7:36 pm | |
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Yeah and we know what happens there....LOL _________________ Disclaimer: Everything I say is meant to be used in a fun and joking manner. Can't deal with it? Grow a ball sack!
WARHAMMER 40K
Deamonhunters-W:0 L:0

WARMACHINE
Cygnar: W- L- Commander Stryker and his 'Jacks are massing....... |
|