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"Red Blok" "Disruption"Must Read

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Sigma Golem
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PostSubject: "Red Blok" "Disruption"Must Read   Mon Jan 14, 2008 11:26 am

Larkin Vain

Subject:Interfierence,and Disruption (Red Blok)
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On the first turn Tymofiyeva is activated first and uses her Interference ability and puts the first card puts in on the end.

UNA player has Stark in his company and the first card was Stark because of his Promise ability.

Is the UNA player screwed that turn revealing his cards one by one but not deploying anything until he finally comes up with Stark (his last card due to Interference)?





JB LULLIEN
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Joined: 21 Mar 2007
Posts: 42

Posted: Mon Jan 14, 2008 8:39 am

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Hello, Comrade Larkin Vain !
You are right, Colonel G. Stark must be deployed first. So, if Tymofiyeva use her interference ability, the first U.N.A. turn will be really, really painfull. The only choice left to the U.N player is to use C.P. to place the cards of his most important units after Stark. And even so, half of his company will wait the next turn to deploy... The White Stars must at least deploy Stark, because next turn tymofiyeva can use the same trick.
Who says that collectivist technology doesn't work well ?
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Collin KELLY
Dragon Rouge

Location: France, RACKHAM Studio
Posted: Mon Jan 14, 2008 9:20 am

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There are solutions to this problem:

A) Lvl1: Win the authority test!
This way you can choose to go first and deploy Stark.

B) Lvl2: Place stark second in your sequence.
Either your opponent thinks Stark is the first card, picks the first card and places it a the back of your sequence; making Stark your next card. Or you win the authority test, pay 1 LP to change your sequence and play Stark first!

C)Lvl3: Bluff! Place Stark first or third because your opponent thinks Stark is your second card. Your opponent moves your second card and you play Stark.

D)Lvl666: Double bluff!
Mind games!

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Cause the government does not need to keep promises it made to a deadman!



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Last edited by on Mon Jan 14, 2008 11:48 am; edited 2 times in total
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PostSubject: Re: "Red Blok" "Disruption"Must Read   Mon Jan 14, 2008 11:31 am

WoW,

The Red Blok just keeps getting tougher, and tougher.

Colli n Kelly way to overcome Starks "Promise",is pretty good,but still breakable,in a good way.Amagine not being able to deploy for three activations,while your enemy puts 3 full unit on the board,and goes into overwatch,to kill stark fisrt round he deploys.

Thats what I call "Breaking Morale"for the U.N.A.

Collin Kellys ways to beat this situation,could really back fire in the Red Bloks face to,but highly unlikly for a while.When UNA player become more in tune with whats happning to them in "Disruption",they should be able to counter.

This game,with this ruling just jumped light years ahead of itself.Awesome abilitys and rules in this game.

Like Ive said in past post,Red Blok is not all about standing back and shooting up the place.

Tactics,and strategy are key to winning the battles,with the Red Blok.Oh,and they do have some really nasty rocket launchers to..

A.F.V. that travel at 20 cm,with two flammers a piece.That can pick up to 6 Different targets,if withing 25 cm.

Maybe they are a shooty kind of army,
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PostSubject: Re: "Red Blok" "Disruption"Must Read   Mon Jan 14, 2008 3:56 pm

Seemed pretty clear cut to me, I'm surprised someone had to bring that up on a forum to get a ruling.

I'm thinking of running that chick, all the other special characters for redblok are costly (definitely worth their cost, but still costly...the twins are just disgustingly good)
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Sigma Golem
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PostSubject: Re: "Red Blok" "Disruption"Must Read   Mon Jan 14, 2008 6:39 pm

We have been playing it,when she moved the card,that was it,and the activation continued on after that,even Stark,just he was in a location we wanted to counter him.Nobody on the big fourm played it that way,and was amazed when found out about this.

I think thats awesome for Red Blok,unless they counter like Collin Kelly states.

Even O.B. on the AT-43 Fourm wasnt playing it like that,and he is amazing at this game,Thats what surprised me about the whole thing.

Ive asked the question 2 times and finally got a responce.(kinda)
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Angry Bob
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PostSubject: Re: "Red Blok" "Disruption"Must Read   Sun Jan 20, 2008 7:29 pm

Spending one LP isn't that big of deal.. or is it? rabbit
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PostSubject: Re: "Red Blok" "Disruption"Must Read   Sun Jan 20, 2008 7:54 pm

Angry Bob wrote:
Spending one LP isn't that big of deal.. or is it? rabbit


The way J.B describes the ability,the victim or UNA will have to wait untill the following activation.???

I would definitl use the same logic,if that were possible.I will ask tonight,and see what happens.
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PostSubject: Re: "Red Blok" "Disruption"Must Read   Sun Jan 20, 2008 8:13 pm

Angry Bob wrote:
Spending one LP isn't that big of deal.. or is it? rabbit


A.B.,are you talkin about relocating the first card,for One L.P ?
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Angry Bob
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PostSubject: Re: "Red Blok" "Disruption"Must Read   Sun Jan 20, 2008 8:43 pm

Sorry my bad, still in the low AP game mindset.
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PostSubject: Re: "Red Blok" "Disruption"Must Read   Sun Jan 20, 2008 9:01 pm

Angry Bob,Have you seen the Bunker Mission yet.Its online as well.Ther is no compareasent to yours.There not much to it.You should download it anyway.You might wanna play it one day.

Im looking at a UNA army,here in the next week.I just can handle not playing those Shock Tac Arms,All the Tac Arms to be honest.

Im going to build a Death Dealers list,and a Bigtime Infantry list,Im still working on at the moment.My main goal is getting those TacArms in a list for this next phase.The TacArms dont have much staying presents but they get the jobs done,in a hurry.Plus they just look to cool.

I figure I might as well jump on boared with the New Fire Toad coming out.With weapons kit,and new paint.Looks Badass!!
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