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Sigma Golem Sergeant


Age : 34 Joined : 30 Nov 2007 Posts : 644 Location : The Front Line
 | Subject: Re: Update Propulsion Sat Jan 19, 2008 3:39 am | |
| If someone hits and wounds a firetoad (or any afv) with a rocket that does 2 damage, and they roll a hit to propulsion, what happens to the second damage point?
We already have an official answer saying that when a 1 structure point weapon is hit for two damage, the single weapon is destroyed and the excess damage transfers to the frame. Does that apply here as well or are all the scattered boxes for propulsion structure considered to be the same single location? These are the choices as we understand them. Which is correct?
A. The extra damage is transferred to the frame, since each leg/booster/engine is a separate box and location on the card, and only has a single structure point.
B. The extra damage is attributed to the other leg and the entire propulsion system is destroyed, since propulsion is still only one location, even though it is split into two different spots on the card. ______________ JB LULLIEN Dragon Rouge
Joined: 21 Mar 2007 Posts: 42
Posted: Mon Jan 14, 2008 8:29 am Post subject:
-------------------------------------------------------------------------------- Hello, officer Wolflord ! The right answer is B. The propulsion is one location : the box are separate to be sure that everybody understand were are the box (propulsion, frame or weapon). On some AFV (lots of therian gogloths, for example), two or three boxes side by side for propulsion would have overlaped on the frame. _________________ Jean-Baptiste LULLIEN Rédacteur
jblullien@rackham.fr In the absence of orders, go find something and kill it. EN-FORUM.AT-43.COM _________________ 8500AP RED BLOK AT-43 3000AP Therians AT-43 4000AP Griffins Confrontation Vampire Counts complete set 2500AP Dwarfs Warhammer 1000AP Karmans War at Sea, Task Force Almost a Full collection |
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Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 632
 | Subject: Re: Update Propulsion Sun Jan 20, 2008 7:25 pm | |
| I thought the rule book covered the idea that damage to Propulsion and Weapons simply crosses off all the boxes in that location with any excess then going into Frame.
It only get's esoteric if someone tries to connive and say that when hit on their turn from overwatch that they can split multiple damage hits unto two separate weapons with multiple boxes. Thereby trying to bend this game. Luckily the local people are a good bunch. |
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Sigma Golem Sergeant


Age : 34 Joined : 30 Nov 2007 Posts : 644 Location : The Front Line
 | Subject: Re: Update Propulsion Sun Jan 20, 2008 7:43 pm | |
| It seems people were playing the damage to propulsion like this:When using a weapon with a penatration of 2,like the Red Bloks Rocket launchers.When a oneor two was rolled was rolled,they would take one damage to the Propulsion and one to the frame,for the two dice rolled.
We have always played it out,where a weapon with pen. 2 hits propulsion,both boxes were checked.I can see how the misinterp happend the way the rule is wrote. _________________ 8500AP RED BLOK AT-43 3000AP Therians AT-43 4000AP Griffins Confrontation Vampire Counts complete set 2500AP Dwarfs Warhammer 1000AP Karmans War at Sea, Task Force Almost a Full collection |
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Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 632
 | Subject: Re: Update Propulsion Sun Jan 20, 2008 7:51 pm | |
| I can understand that if someone was looking very literally at something they might say a rocket can only hit one leg so why would it damage the other?
Although the whole AT-43 mindset is simplified and quick game play. For example most weapon fire being measured from unit leader to unit leader.
In any game system reading deeply into the rules is a mix-blessing at best. |
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Sigma Golem Sergeant


Age : 34 Joined : 30 Nov 2007 Posts : 644 Location : The Front Line
 | Subject: Re: Update Propulsion Sun Jan 20, 2008 8:01 pm | |
| Im pretty sure all propulsion is only two,on the AFV.If I shot at the AFV,and hit propulsion with two rocket luanchers,I would expect both to be damaged.If only one rocket was launched,only one leg should be hit.
It will definitly put more AFV into morale a hell of alot faster in the game.Thats for sure.Red Blok,Have prett good armour though.
Your right,simplicity  _________________ 8500AP RED BLOK AT-43 3000AP Therians AT-43 4000AP Griffins Confrontation Vampire Counts complete set 2500AP Dwarfs Warhammer 1000AP Karmans War at Sea, Task Force Almost a Full collection |
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CJ Veteran Sergeant


Age : 33 Joined : 20 Aug 2007 Posts : 1531 Location : Cincinnati (Westwood)
 | Subject: Re: Update Propulsion Mon Jan 21, 2008 3:20 am | |
| propulsion is 2 slots. I think they should adjust the rule. If you get hit in the purpolsion, you lose have your speed. Maybe have a D6 chart with things that could go wrong as well with being crippled like that. _________________ Disclaimer: Everything I say is meant to be used in a fun and joking manner. Can't deal with it? Grow a ball sack!
WARHAMMER 40K
Deamonhunters-W:0 L:0

WARMACHINE
Cygnar: W- L- Commander Stryker and his 'Jacks are massing....... |
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Sigma Golem Sergeant


Age : 34 Joined : 30 Nov 2007 Posts : 644 Location : The Front Line
 | Subject: Re: Update Propulsion Mon Jan 21, 2008 5:04 am | |
| | CJ wrote: | | propulsion is 2 slots. I think they should adjust the rule. If you get hit in the purpolsion, you lose have your speed. Maybe have a D6 chart with things that could go wrong as well with being crippled like that. |
Pg. 51.
Damage Inflicted On Armoured Fighting Vehicles.
"The Propulsion System:ANYTHING,that allows the armoured fighting vehicle to move."
"The Weapons:The number of weapons varies from one armoured fighting vehicle to the next.Each weapon is considerd to be an INDEPENDENT PART."
No where in this section or book,they indicate propulsion is separet from one of the other.
They do however state clearly In this section pg.51. second to last paragragh,that weapons are indeed separet parts on a vehicle,but varies from one to another. And propulsion is Anything that allows the A.F.V. to move. This all is stated under the heading "Damage inflicted on armoured fighting vehicles."
Furthermore,Rackhams games designers wanted you and me to clearly understand that there was indeed, two slots for propulsion,and here is where I answer the second part of your statement, for the Simplicity,that when one propulsion was hit,you still had a chance to fix the other before total "Propulsion was out of order,and Morale went into effect.
AT-43 does in fact have a simple, cool chart for rollin a d6 dice .Its on page 52.mainrulebook.For every number rolled,there is a Damage chart.When a weapon is destoyed,the active player chooses the specific weapon.when ther is different weapons. _________________ 8500AP RED BLOK AT-43 3000AP Therians AT-43 4000AP Griffins Confrontation Vampire Counts complete set 2500AP Dwarfs Warhammer 1000AP Karmans War at Sea, Task Force Almost a Full collection |
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Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 632
 | Subject: Re: Update Propulsion Mon Jan 21, 2008 10:48 pm | |
| | CJ wrote: | | propulsion is 2 slots. I think they should adjust the rule. If you get hit in the purpolsion, you lose have your speed. Maybe have a D6 chart with things that could go wrong as well with being crippled like that. |
One irony is that my light laser cannon hits and does one damage where a single rocket stops a toad cold. A little aggravating but that's how things worked out.
Yeah something that wasn't so devistating would be nice. Like at half propulsion half speed, at zero legs 1/4 speed or something.
That is if I were actually concerned or anything. My preference is for a smooth speedy game with rules that help game play and work towards a reasonable realism. Which I have never completely seen in any game system. |
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Sigma Golem Sergeant


Age : 34 Joined : 30 Nov 2007 Posts : 644 Location : The Front Line
 | Subject: Re: Update Propulsion Mon Jan 21, 2008 11:54 pm | |
| Everytime I use the Fluff in Tactics or define a weapon to reality or once again the fluff,I practicallyget stoned to death."You can combind the fluff into the real game"or somthing like that.
Personally,I like playing to the fluff.Maybe thats Why they made story mode for guys like me.
Your Fire Toad may not have the capible laser technoligys to shoot multiple lasers at once.Your Light Laser Cannons on your Fire Toad,can also shoot at long range.
Being aggrevated about a Murushka Rocket Launcher penatrating 2 S.P..This weapon has Acc. 1.and 2.in other units.They need to be right on top of there enemy to even damage,what they are shooting at.
The U.N.A. has atleast 26 weapons mostly infantry that will blow the propulsion out of any A.F.V. in this game.Thats some serious fire power. _________________ 8500AP RED BLOK AT-43 3000AP Therians AT-43 4000AP Griffins Confrontation Vampire Counts complete set 2500AP Dwarfs Warhammer 1000AP Karmans War at Sea, Task Force Almost a Full collection |
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CJ Veteran Sergeant


Age : 33 Joined : 20 Aug 2007 Posts : 1531 Location : Cincinnati (Westwood)
 | Subject: Re: Update Propulsion Tue Jan 22, 2008 1:54 am | |
| And just wait till Shock Troops come out....can you say Power Pike?
What about the Power Pike.Come on,tell us what your gonna do with your little power pike/
CJ,The only thing I can say to you is, Incoming!!!! _________________ Disclaimer: Everything I say is meant to be used in a fun and joking manner. Can't deal with it? Grow a ball sack!
WARHAMMER 40K
Deamonhunters-W:0 L:0

WARMACHINE
Cygnar: W- L- Commander Stryker and his 'Jacks are massing....... |
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