Sigma Golem Sergeant


Age : 34 Joined : 30 Nov 2007 Posts : 645 Location : The Front Line
 | Subject: Blood Knights Fri Mar 28, 2008 12:38 pm | |
| Ive recently got full unit box of Blood Knights. I also picked up the two older Blood Knight blisters. The rulebook says up to 20 in a unit.
My question is, Would seven in a unit be overkill? They run 55 points per model, not including extras. '
What is the most you have ever seen run in one 2000 or 3000 point game.?
If seven is overkill, would anyone be interested in the two older blisters I have.Let me know. _________________ 8500AP RED BLOK AT-43 3000AP Therians AT-43 4000AP Griffins Confrontation Vampire Counts complete set 2500AP Dwarfs Warhammer 1000AP Karmans War at Sea, Task Force Almost a Full collection |
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Marc Fantasy Moderator

Joined : 20 Aug 2007 Posts : 1768 Location : Milford
 | Subject: Re: Blood Knights Fri Mar 28, 2008 1:51 pm | |
| Six is plenty.. _________________ 2nd place is the 1st loser
40k : Tau [0-0-2] Draw versus Chad's CSMs WFB : Empire [5-2-0] Dave introduced me to Druchii Assassins |
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Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 632
 | Subject: Re: Blood Knights Fri Mar 28, 2008 2:45 pm | |
| In lower point totals they can easily be overpriced. I think I may be saving them for 3K games or more when they wouldn't be the linchpin (and liability) of the army.
Those older Blood Dragons are characters. VC armies like their hero and lord vampires. |
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Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 632
 | Subject: Re: Blood Knights Sat Mar 29, 2008 3:44 pm | |
| Revised position!
They might do well in a 2k game. Points will get a little tight for others but it seems Frenzy works on mounts too. On the charge a single Blood Knight has A/3 at S/7 with a mount who tosses in A/2 at S/4.
Still believe the unit is a bit risky with the one bad war machine shot or spell breaking this army backbone unit.
Also if you do use them bring some Direwolves to help control their uncontrolled charges. Two units of Wolfies block the vampires from charging until all three are ready to charge the same target. Split frontage will bring the Blood Knights into the main part of the unit with the Dirwolves on each side.
A five model unit charging most enemies will hit on 3+, A/15 (or A/16 with champion), at S/7 (-4 to Armor Saves) plus the horses 4+, A/10, at S/4. Cruel against an infantry unit, painful for an armored unit. |
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bardechh Neophyte

Joined : 02 Mar 2008 Posts : 36
 | Subject: Re: Blood Knights Fri Jul 25, 2008 6:17 pm | |
| | Be careful with bloodknights. They are liable to get led by the nose by fast cav and the isolated and eaten by a big block of infantry. I like black knights better, they don't hit as hard but are twice as reliable. |
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