HomeHome  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
 

Orc and Goblin 2250

View previous topic View next topic Go down 
AuthorMessage
John Gemrich
Sergeant
Sergeant



Joined : 12 Mar 2008
Posts : 600
Location : West Chester

PostSubject: Orc and Goblin 2250   Fri Sep 05, 2008 12:30 pm

So... this will be the 95% of my list for the tournament. I'm not so interested in "improving" it except through items as I am in what are some opportunities in game play. I also am in debate between the boar chariot and the trolls w/ the shaman in the unit. I still might drop the nets


Azhag the Slaughterer

10 Spider Riders w/ full Command

10 Wolf Riders w/ Full command

40 night goblins w/ Spear shield, 3 fanatics, full command
1 NG big boss w/ 2 hand waepons

20 Boyz - 2 choppas full command

20 Boys - spear/shield full command

12 Black Orcs - full Command, magical banner "Gork's Waaagh!"
1 Black Orc Big boss w/ Martog's best basha

Rock Lobba w/ Bully

Boar Chariot

3 Trolls
Orc Shaman level 1
_________________


Currently playing:Infinity - Combined Army
Currently Learning: WH40K
Currently Painting:
WHFB OG - On Deck 2 Trolls, 1 Orc Bully and 1 crew
Back to top Go down
JTPitt
Initiate
Initiate



Age : 26
Joined : 14 Dec 2007
Posts : 522
Location : Springdale, OH

PostSubject: Re: Orc and Goblin 2250   Fri Sep 05, 2008 12:44 pm

Definitely break those night goblins in half and added another set of fanatics in with the other group. Trust me you want two sets of 3 fanatics for each unit. They have been devastating in the past.
_________________
TAU 1750 ARMY
Wins - 2 Chaos melts under the Tau Empire Guns
Losses - 4 Damn Orks and Matt
Draws - 1 with the green skins again

Back to top Go down
John Gemrich
Sergeant
Sergeant



Joined : 12 Mar 2008
Posts : 600
Location : West Chester

PostSubject: Re: Orc and Goblin 2250   Fri Sep 05, 2008 12:55 pm

JTPitt wrote:
Definitely break those night goblins in half and added another set of fanatics in with the other group. Trust me you want two sets of 3 fanatics for each unit. They have been devastating in the past.


However that would mean I'd have to paint up another warstaff and set of fanatics. I'd also want to increase the units to 30 each meaning another 17 NGs.

I'm trying to go fully painted so that is why I'm a little "fixed" on what I'm playing. I've got the models though.
_________________


Currently playing:Infinity - Combined Army
Currently Learning: WH40K
Currently Painting:
WHFB OG - On Deck 2 Trolls, 1 Orc Bully and 1 crew
Back to top Go down
JTPitt
Initiate
Initiate



Age : 26
Joined : 14 Dec 2007
Posts : 522
Location : Springdale, OH

PostSubject: Re: Orc and Goblin 2250   Fri Sep 05, 2008 1:00 pm

If I remember correctly you only need 20 in a unit. If you only need 20 then go with 20 don't try to over do it. The fanatics are the real reason for these units. I have seen 6 fanatics damn near wipe an entire army in less then three turns.
_________________
TAU 1750 ARMY
Wins - 2 Chaos melts under the Tau Empire Guns
Losses - 4 Damn Orks and Matt
Draws - 1 with the green skins again

Back to top Go down
John Gemrich
Sergeant
Sergeant



Joined : 12 Mar 2008
Posts : 600
Location : West Chester

PostSubject: Re: Orc and Goblin 2250   Fri Sep 05, 2008 1:20 pm

JTPitt wrote:
If I remember correctly you only need 20 in a unit. If you only need 20 then go with 20 don't try to over do it. The fanatics are the real reason for these units. I have seen 6 fanatics damn near wipe an entire army in less then three turns.


It's a good suggestion. I'll have to try it both ways.
_________________


Currently playing:Infinity - Combined Army
Currently Learning: WH40K
Currently Painting:
WHFB OG - On Deck 2 Trolls, 1 Orc Bully and 1 crew
Back to top Go down

Orc and Goblin 2250

View previous topic View next topic Back to top 
Page 1 of 1

Permissions of this forum:You cannot reply to topics in this forum
CAG :: Warhammer Fantasy :: Fantasy Army Lists and Tactics-