HomeHome  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
 

empire army questions

View previous topic View next topic Go down 
AuthorMessage
mikerollsones
Neophyte



Age : 20
Joined : 23 Nov 2007
Posts : 59
Location : the nati

PostSubject: empire army questions   Fri Aug 15, 2008 3:12 am

Im using outriders but should i even have a musician if i don't plan on using them in melee, also im using them in a squad of 10 as opposed to two 5 man. another question i have is should i use swordsmen or halbredeers?
Back to top Go down
makari
Supreme Forum Overlord



Age : 30
Joined : 10 Nov 2007
Posts : 1186
Location : Milford, OH

PostSubject: Re: empire army questions   Fri Aug 15, 2008 4:09 am

I'm not a big fan of the outriders, but for sure no need for musician...

use the Swordsmen as the main unit then support them with the halberdiers and gunners as the detatchments.... 20-25 swordsmen then 10 each in the detatchments and your want at least 2 of these sets!

And your not really empire unless you take a cannon
_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

40K Orks (26-9-6) Tie with a noob Marine Player!
Space Marines (9-0) Necrons and Grey knights go down the hole!
Warhammer Fantasy Orcs (6-3)
Empire (10-2-1)
Vassal: (0-1-0)
Back to top Go down
Marc
Fantasy Moderator



Joined : 20 Aug 2007
Posts : 1768
Location : Milford

PostSubject: Re: empire army questions   Fri Aug 15, 2008 11:09 am

makari wrote:
I'm not a big fan of the outriders, but for sure no need for musician...


100% disagree

Try this..

5 Outriders [LA, Musc] 113

Two units of 5 are sooo much better if you have the slots.

You will flee with these as well. Pip to rally is needed. Seriously.. its 8pts Rolling Eyes
_________________
2nd place is the 1st loser

40k : Tau [0-0-2] Draw versus Chad's CSMs
WFB : Empire [5-2-0] Dave introduced me to Druchii Assassins
Back to top Go down
makari
Supreme Forum Overlord



Age : 30
Joined : 10 Nov 2007
Posts : 1186
Location : Milford, OH

PostSubject: Re: empire army questions   Fri Aug 15, 2008 4:58 pm

I just don't like having the small units like that that are too vulnerable to be wiped out or sent packing from one volley of fire.
Yes they are fast, and can shoot. But besides that all they are really good for is annoying the other player.
Sure they can flank, but really I'd rather sink those ponts into some more of the core infantry units and bolster them.
I really don't even like taking Knights in units smaller than 10(I still do though cause of the great armor saves).
my 2 cents...
_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

40K Orks (26-9-6) Tie with a noob Marine Player!
Space Marines (9-0) Necrons and Grey knights go down the hole!
Warhammer Fantasy Orcs (6-3)
Empire (10-2-1)
Vassal: (0-1-0)
Back to top Go down
Marc
Fantasy Moderator



Joined : 20 Aug 2007
Posts : 1768
Location : Milford

PostSubject: Re: empire army questions   Fri Aug 15, 2008 5:29 pm

makari wrote:
I just don't like having the small units like that that are too vulnerable to be wiped out or sent packing from one volley of fire.

You've already lost if your deployment sucks that bad Wink

Empire infantry is pants.
Overpriced, slow, weak, etc..

Large units of Knights are pants.
Unwielding, vulnerable, points sink etc..

My playtesting has yielded a simple approach.

Two central blocks of "we aint going anywhere infantry" with a sprinkle of shooting just in case. Multiple small units of flanking Knights which do the real work. Cheap flyer Hero to tag warmachines. Cannons for the big gribblies. Mortar for horde. Oh, plus two big old broken pieces of kit Embarassed
_________________
2nd place is the 1st loser

40k : Tau [0-0-2] Draw versus Chad's CSMs
WFB : Empire [5-2-0] Dave introduced me to Druchii Assassins
Back to top Go down
bardechh
Neophyte



Joined : 02 Mar 2008
Posts : 36

PostSubject: Re: empire army questions   Tue Aug 19, 2008 10:04 pm

What you want is pistoliers, pistoliers, pistoliers, awesome fast cav. The problem with outriders that I've come across is they can't move and shoot. Mounted yeomen are the best fast cav in the game, pistoliers in my opinion are the second best.
Back to top Go down

empire army questions

View previous topic View next topic Back to top 
Page 1 of 1

Permissions of this forum:You cannot reply to topics in this forum
CAG :: Warhammer Fantasy :: Fantasy General Discussion-